Formula 1 Lingo
ESSENTIAL TERMS FOR NEW FANS
​
Welcome to the world of Formula 1! Whether you're completely new to the sport or looking to deepen your understanding, this resource will help you navigate the unique terminology that makes F1 so fascinating. From technical jargon to race weekend lingo, we've got you covered.
The Basics of Formula 1
Formula 1: The name comes from the set of rules or "formula" that all participants' cars must meet. The "One" designates it as the top tier of formula racing. F1 began in 1950 and has evolved through various regulatory eras.
World Championship: F1 consists of two championships run concurrently:
-
Drivers' Championship: Awarded to the driver who accumulates the most points during the season
-
Constructors' Championship: Awarded to the team with the most combined points from both drivers
The Grid: Refers to both the 20-car field (currently 10 teams with 2 drivers each) and the starting positions for the race.
Points System: Points are awarded to the top 10 finishers (25-18-15-12-10-8-6-4-2-1), with a bonus point for the fastest lap if that driver finishes in the top 10.
Race Weekend Structure
​
Free Practice (FP1, FP2, FP3): Training sessions held before qualifying where teams test setups and gather data. FP1 and FP2 occur on Friday, while FP3 happens on Saturday before qualifying.
Qualifying (Quali): The Saturday session that determines the starting grid for Sunday's race. Divided into three segments:
-
Q1: All 20 drivers participate; the slowest 5 are eliminated
-
Q2: Remaining 15 drivers compete; the slowest 5 are eliminated
-
Q3: Final 10 drivers battle for pole position
Sprint Race: A shorter race (about 100km) held at select events that determines the grid for the main Grand Prix and awards points to the top eight finishers.
Formation Lap: The lap before the race start when drivers follow the pole position car in grid order to warm up their tires and brakes.
Race Start: Five red lights illuminate one by one, then all go out simultaneously to signal the start of the race.
Parc Fermé: French for "closed park," this is a secure area where cars are inspected to ensure they meet regulations. Cars enter parc fermé conditions after qualifying, limiting what teams can change before the race.
On-Track Action and Racing Terms
Racing Line: The optimal path around a track for the fastest possible lap time. Following the racing line allows drivers to maximize speed through corners by optimizing braking points, turn-in points, and corner exits.
Apex: The innermost point of a corner where drivers aim to position their car. There are different approaches:
-
Early Apex: Hitting the inside of the corner sooner, generally better for exit speed
-
Late Apex: Turning in later and hitting the inside point further through the corner, often better for defensive driving or setting up overtakes
Hot Lap: A qualifying-style lap where a driver pushes to the absolute limit to achieve the fastest possible time.
Push Lap: A lap where the driver is instructed to drive at maximum pace, often to build a gap or catch another car.
Banker Lap: A solid but not necessarily fastest lap set early in qualifying to ensure a driver has at least one time recorded if issues arise later.
In Lap/Out Lap: The lap before entering the pits (In Lap) and the lap after exiting the pits (Out Lap).
DRS (Drag Reduction System): A movable flap on the rear wing that opens to reduce drag and increase top speed, helping overtaking. Only usable in designated DRS zones when within one second of the car ahead.
DRS Train: When multiple cars follow each other closely, with each having DRS due to being within one second of the car ahead, making overtaking difficult despite the DRS advantage.
Dirty Air: Turbulent airflow created behind a car that reduces downforce and makes it harder for following cars to maintain speed through corners.
Clean Air: Undisturbed airflow that provides maximum aerodynamic efficiency, typically experienced by the race leader or cars with a significant gap ahead.
Slipstream: The area of reduced air resistance behind a car, allowing a following car to gain speed and potentially overtake on straights.
Concertina Effect: The accordion-like bunching and spreading of cars, particularly in braking zones, where following cars must react to the cars ahead, often creating opportunities for mistakes.
Track Limits: The defined boundaries of the racing surface. Exceeding track limits (usually by putting all four wheels beyond the white line) can result in penalties.
Sausage Kerb: Raised sections of kerbing designed to deter drivers from exceeding track limits.
Racing Incident: Contact or incidents between drivers deemed by stewards to be part of racing with no clear single driver at fault.
Blue Flags: Signals shown to slower cars to indicate they must yield to faster cars that are lapping them.
Safety Car: Deployed in dangerous conditions to slow the field and bunch up the cars while an incident is cleared.
Virtual Safety Car (VSC): An alternative to the safety car where drivers must maintain a specific delta time, slowing the race without bunching up the field.
Red Flag: Complete race stoppage due to dangerous conditions or serious incidents. Cars return to the pit lane.
Car Components & Technical Terms
Monocoque: The main structural part of the car that forms the driver's cockpit, made primarily from carbon fiber.
Power Unit: The complete engine package, consisting of the Internal Combustion Engine (ICE), Turbocharger, MGU-H, MGU-K, Battery (ES), and Control Electronics.
MGU-K (Motor Generator Unit-Kinetic): Recovers kinetic energy under braking and can deploy power to the rear wheels.
MGU-H (Motor Generator Unit-Heat): Recovers energy from exhaust gases and controls the turbocharger.
Chassis: The frame or structure of the car to which the engine, suspension, and body are attached.
Slicks: Completely smooth tires used in dry conditions.
Downforce: Aerodynamic pressure that pushes the car down, increasing grip and allowing higher cornering speeds.
Ground Effect: Aerodynamic principle where the car's floor creates a low-pressure area underneath, essentially "sucking" the car to the track.
Front/Rear Wing: Aerodynamic components that generate downforce at the front and rear of the car.
Diffuser: Located at the rear of the car, it accelerates airflow under the car to create downforce.
Halo: The protective device around the cockpit that protects the driver's head from impact.
Handling: How a car responds to driver inputs and behaves through corners, categorized as:
-
Understeer: When the front of the car doesn't turn as sharply as intended, pushing toward the outside of the corner
-
Oversteer: When the rear of the car slides out during cornering
-
Neutral Steering: Optimal balance where the car responds precisely to driver inputs
Setup: The specific configuration of a car's mechanical and aerodynamic elements to optimize performance for a particular track. Includes adjustments to:
-
Wing angles
-
Suspension settings
-
Tire pressures
-
Brake balance
-
Ride height
Steering Wheel: In F1, not just for steering but a sophisticated control center with numerous buttons, switches, and displays that allow the driver to adjust various car settings on the fly.
Race Strategy Terms
​
Tire Compounds: F1 uses different tire types, each with varying levels of grip and durability. From softest to hardest: Soft (red), Medium (yellow), Hard (white), Intermediate (green, for light rain), and Wet (blue, for heavy rain).
Pit Stop: When a car enters the pit lane for tire changes or repairs. Mandatory in races (at least one tire compound change). The best teams can complete a tire change in under 2 seconds.
Pit Window: The optimal lap range to make a pit stop based on tire degradation and strategy.
Outlap: The lap immediately after a pit stop.
Inlap: The lap immediately before a pit stop.
Stint: A period of the race run on one set of tires.
Degradation (Deg): The gradual loss of tire performance over a stint.
Graining: When tiny pieces of rubber tear off the tire and stick to the surface, reducing grip.
Blistering: When the tire surface overheats, causing bubbles that can burst and reduce performance.
Track Evolution: How a track's grip levels change throughout a race weekend as rubber is laid down by cars (also called "rubbering in").
Undercut/Overcut: Strategic pit stop timing. An undercut is pitting before your rival to gain track position with fresh tires; an overcut is staying out longer to gain an advantage.
Fuel Load: The amount of fuel in the car, affecting weight and performance.
Championship Structure and Governance
​
Constructors' Championship: The team championship based on points scored by both team drivers throughout the season.
Drivers' Championship: The individual driver championship based on points scored throughout the season.
Cost Cap: Financial regulations limiting how much teams can spend on car development.
Superlicense: The FIA license required to compete in Formula 1. Drivers must accumulate 40 points through results in junior categories (like F2, F3, etc.) over a three-year period to qualify. This system ensures only experienced, accomplished drivers reach F1.
Road to F1: The typical progression path for drivers: Karting → Formula 4 → Formula 3 → Formula 2 → Formula 1.
FIA (Fédération Internationale de l'Automobile): The governing body that oversees Formula 1 and creates the regulations.
Race Director: Oversees the entire race event, makes decisions regarding safety car deployment, red flags, and other race management issues.
Stewards: Officials who review incidents during races and determine if penalties should be applied. Usually includes at least one former racing driver.
Marshals: Volunteers stationed around the track who handle local incidents, wave flags, and assist with recovery of damaged cars.
Scrutineering: The technical inspection process where officials verify cars comply with regulations.
Team Tiers: Unofficial categorization of teams based on performance:
-
Top Teams: Consistently fighting for wins and championships
-
Midfield: Teams battling for points and occasional podiums
-
Backmarkers: Teams typically found at the rear of the grid
Famous Circuit Features and Track Characteristics
​
Eau Rouge/Raidillon: Iconic uphill corner complex at Spa-Francorchamps in Belgium.
Parabolica: Famous final corner at Monza in Italy.
Casino Square: Notable section of the Monaco street circuit.
The S Curves: Flowing section at Suzuka Circuit in Japan.
Maggots and Becketts: High-speed corner sequence at Silverstone in the UK.
Camber: The banking or tilt of a corner, which can affect grip and racing line.
Kerbs: The raised sections at the edge of the track, often painted in distinctive colors. Drivers often ride these to maximize the racing line.
Racing Calendar: The full schedule of Grand Prix events for the season. The 2023 season featured a record 23 races across 20 countries and 5 continents.
Classic Circuits: Historic tracks with significant heritage like Monza (Italy), Silverstone (UK), Spa-Francorchamps (Belgium), and Monaco.
Street Circuits: Temporary tracks set up on public roads in cities. Examples include Monaco, Singapore, Baku (Azerbaijan), and Jeddah (Saudi Arabia).
Common F1 Phrases and Signals
​
Box, Box: Radio call instructing a driver to pit on that lap.
Copy: Acknowledgment of receiving information over team radio.
For Sure: Phrase commonly used by drivers in interviews (often joked about).
Purple Sector: When a driver sets the fastest time in a sector of the track.
Grand Chelem/Grand Slam: When a driver achieves pole position, fastest lap, leads every lap, and wins the race.
Drivers' Driver: A racer respected by peers for their skill and racing etiquette.
Porpoising: A bouncing effect seen on F1 cars due to ground effect aerodynamics, particularly prominent after the 2022 regulation changes.
"The car felt great": Common driver response after a good qualifying session or race.
Team Orders: Instructions from a team to their drivers to swap positions or maintain a specific running order.
Flag Signals
​
Green Flag: Indicates the start or restart of a session.
Yellow Flag: Warns of a hazard on or near the track; drivers must slow down and not overtake.
Red Flag: Signals that the session has been suspended, usually due to an accident or unsafe conditions.
Blue Flag: Shown to drivers who are about to be lapped, indicating they should let faster cars pass.
White Flag: Indicates a slow vehicle ahead on the track.
Black and White Checkered Flag: Signals the end of a session (practice, qualifying, or race).
Historical Context
​
Evolution of F1 Cars: From front-engine roadsters in the 1950s to the sophisticated hybrid-powered machines of today, F1 has been at the forefront of automotive innovation.
Regulatory Eras: F1 has gone through numerous regulatory changes that define distinct periods in the sport:
-
1950s: 2.5L naturally aspirated engines era
-
Late 1960s-70s: Ground effect and aerodynamic revolutions
-
1980s: Turbo era
-
1990s: Electronics and safety improvements
-
2000s: Ferrari/Schumacher dominance
-
2010s: Hybrid power units and Mercedes dominance
-
2022 onward: New ground effect regulations designed for closer racing
We hope this glossary helps enhance your Formula 1 viewing experience! Stay tuned to 2 Guys, A Girl, and F1 for more insights and discussions about the fascinating world of Formula 1.
Created by the 2 Guys, A Girl, and F1 Podcast team.